When SupportVariableSizeInput is false, you can call getDeviceLatency only on a locked object. To lock an object, either

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omidrostaei
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When SupportVariableSizeInput is false, you can call getDeviceLatency only on a locked object. To lock an object, either

Post by omidrostaei »

When SupportVariableSizeInput is false, you can call getDeviceLatency only on a locked object. To lock an object, either run the object or call the setup() or play() method.


audioDeviceIO
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